Project SP Devlog #17
Project SP Devlog #17
Hey everyone, I am here to keep you up to date with upcoming changes and features coming to the game in the future. There isn't much to talk about this month so this Devlog will be a short one.
I hoped that you enjoyed the changes to Battleplex stage (formerly colosseum).
Enemy Changes
As stated in the last devlog, I plan on reworking the enemies of the game. One of the main changes that will happen are to their models, though there isn't much to show at the moment, as they are still in development.
The first enemy to go through these changes are the Sawblade enemies. Its model has been updated, so it has much smoother on its edges. Another change is to the HG and PG versions speed. This is due to the PG version having more health; it didn't seem fair that the one with more health was also the fastest. This should also make it so the HG version gets to the player faster when the stage starts.
The turret enemies model will most likely be the second enemy to get updated, with Soroboruo being the first boss.
Hopefully when these are completed they will be fully textured and will stand out more in the stages.
Due to the changes, the next update will most likely be a small one.
So a quick summary of everything in this Devlog. Enemy changes including stats and models.
Any other change will be added to the patch notes when the next update is released.
Thanks for reading and I hope you continue to enjoy the game.
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Project SP
High-octane action FPS the longer you survive the higher your score.
Status | In development |
Author | Theflame231 |
Genre | Survival, Platformer, Shooter |
Tags | Arcade, Boss battle, Bullet Hell, Difficult, Endless, FPS, Score Attack, Shoot 'Em Up |
Languages | English |
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