Project SP Devlog #19


Project SP Devlog #19

Hey everyone, I am here to keep you up to date with upcoming changes and features coming to the game in the future. There isn't much to talk about this month so this Devlog will be a short one.

The next game update will be mostly bug fixes, especially one that has been plaguing the game for a long while. So there isn't much to show in terms of physical changes to the game as of this time.

Weapon Changes

So one of the major issues the game had was with the gun and how it fired, that issue being that whenever you moved backwards the bullet would also shoot backwards. This issue has now been fixed, so the bullets now function as they were originally intended, making for smoother gameplay.

If you are wondering why this issue had occurred, there's a function on the weapon script that was used to spread the bullet shot. So for whatever reason that aspect of the code would get affected by the players movement, especially when they moved backwards.

HUD & UI Updates

There have been a lot of changes and fixes to the HUD and UI.

First of all the boss HP bar and the enemies to defeated text have been moved to the player HUD. Originally these were attached to their respective game objects within the game, so if anything needed changing then I would have to comb with each item to change it. But since this has changed to a more streamlined process now, especially when lining everything up on the player's hud itself.

Secondly, the average amount of kills per second will now show the correct time on the result screen. The problem was whenever you reset the level, the total number of kills did not reset with it, so the value rolled over to a new game stacking the new set of numbers.

Enemy Health

So the bosses and regular enemies' health used to be two separate scripts, this was mostly due to bosses having a health bar, as said in the UI change this has been moved to the player. Since this change has happened, I have updated it so both types of enemies now share the Health Script. So if a regular enemy or a boss spawns in it will only show the health bar for the boss and ignore the regular enemies.

So a quick summary of everything in this Devlog. Changes to Weapon Changes, HUD & UI Updates and Enemy health changes.

Any other change will be added to the patch notes when the next update is released. 

Thanks for reading and I hope you continue to enjoy the game.

Files

Project SP V 0.0.1.13 21 MB
30 days ago

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