Project SP Devlog #22
Project SP Devlog #22
Hey everyone, I am here to keep you up to date with upcoming changes and features coming to the game in the future.
Gauntlet Redesign
Right now I'm currently redesigning the gauntlet stages, it's still a work in progress so there isn’t much to show off at this point.
The stage end goal will have a new look to it and should be more visible to the player within the stage. Now it has a beacon of light coming from the center of it, shooting up into the sky, so it should be visible when starting the level.
Now as for the levels themself, I noticed that there's issues when moving around and that there wasn't enough space when jumping between floors. If the player jumped and landed on a platform with momentum and jumped again to get to the next level, they would hit the wall stopping any progress. To help solve this issue I have made testing blocks to help engage how much space the player will need to clear these jump heights.
I'm hoping to get one of the levels updated in the next update, if not it will most likely be the update after.
Enemy Movement
In the past devlog, I have spoken about reworking the enemies of the game, one of the first updates for this is their movement. How they used to move, they would always look at the player even when they were behind a wall, they no longer do this as it uses a ray cast to check if the player is visible to the enemy. Another fix to the movement was them turning around corners, this has been improved so it's much smoother than it was before.
Though I doubt anyone would have noticed how they moved in the game since you were mostly likely trying to avoid them. So I’ve put up a video on bluesky if you wish to look, either click on the bluesky logo in the game or search project SP on bluesky itself.
Level Select Renaming
Although it's very simple, the level select menu has now been renamed to “Battle Zones.” This is just to differentiate the arena stages and gauntlet stages as being that both of those menus are technically level select menus, but only one of them had this name, despite the two of them being level menu but going to different game modes.
So a quick summary of everything in this Devlog. Gauntlet Redesign, Enemy Movement and Level Select Renaming.
Any other change will be added to the patch notes when the next update is released.
Thanks for reading and I hope you continue to enjoy the game.
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Project SP
High-octane action FPS the longer you survive the higher your score.
Status | In development |
Author | Theflame231 |
Genre | Survival, Platformer, Shooter |
Tags | Arcade, Boss battle, Bullet Hell, Difficult, Endless, FPS, Score Attack, Shoot 'Em Up |
Languages | English |
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