Colosseum Shooter Devlog #7
Colosseum Shooter Devlog #7
Hey everyone, I am here to keep you up to date with upcoming changes and features coming to the game in the future.
Sewers
Right now I have the base colours of the sewers in the game all that is needed to some detail. I don’t have the boss's movement in yet.
Here are some in progress images of the level.
Tutorial
I'm currently working on a tutorial for the game one for movement and combat. I was going to add these later on in development, but some people didn't understand the controls all that well that why they are being added now. So far the movement stage has been added. There's a bit of a speedrun element to these stages, so it shouldn't take all that long to beat.
Overall it should help new players understand how to play the game better.
This will be added in the next update.


Player changes
The dash has now been changed so that you can move in any direction and not just horizontally. You will be able to test this out in the tutorial level and any of the stages.
Other changes
The new model for the colosseum boss will be added in the next update.
So a quick summary of everything in this Devlog. Sewer level update, tutorial stages, change in player’s dash movement.
Any other change will be added to the patch notes when the next update is released.
Thanks for reading and I hope you continue to enjoy the game.
Files
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Project SP
High-octane action FPS the longer you survive the higher your score.
Status | In development |
Author | Theflame231 |
Genre | Survival, Platformer, Shooter |
Tags | Arcade, Boss battle, Bullet Hell, Difficult, Endless, FPS, Score Attack, Shoot 'Em Up |
Languages | English |
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