Project SP Devlog #27


Project SP Devlog #27

Hey everyone, I am here to keep you up to date with upcoming changes and features coming to the game in the future. This is going to be a short update.

I hope everyone has enjoyed playing the updated versions of the gauntlet stages. This should be the last major update to these stages for a while, besides any minor tweaks.

Snow Chasm Redesign

So I'm currently reworking the level layout for Snow Chasm. The main reason for this is due to the level's size, layout and empty space.

First off, the dock is now the starting area of the stage. Since that is now the case, you will be able to make your way back up to the original area when the level opens up over time. This area was originally intended for aesthetic purposes, but since people would fall and get stuck there and because I didn't want to block people from jumping off the stage, this had to be changed. Though overall, it does add a bit more diversity to the elevation to the starting area. 

As for the large room with the walkways, this has been changed to be more a transport tunnel for cargo, rather than storage room, making it a bit more compact when moving around in the area.

As for the final area of the stage, I'm still working on that but as soon as basic layout is done and the level is blocked out, I'll be able to show off the stage a bit better.

Here are some early looks at the redesign of the level

My hope is that this stage will be in the update in December. Otherwise, it will be in the following update at the beginning of the new year.

So a quick summary of everything in this Devlog. Snow Chasm Redesign.

Any other change will be added to the patch notes when the next update is released. 

Thanks for reading and I hope you continue to enjoy the game

Files

Project SP V 0.0.1.20 21 MB
14 days ago

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