Project SP Patch Notes V 0.0.1.11
Project SP Patch Notes V 0.0.1.11
Please look at the start screen to see what version you are using.
Please note that this is an early prototype build, so things may not work as intended and will be changed in later updates.
General Changes/Fixes:
- Fixed issue were if vsync or fullscreen was turned on the other would turn off.
- Collectables (Points & Ammo):
- A small beam comes out the top making it easier to see when the player is moving.
- Alterations to the script, now they both work under one script instead of two.
- Point collectible model and mesh collider has been changed.
- Changed collision box on barriers.
Player Changes:
- Minor changes to the health script.
- Minor changer to player movement script.
Menu Changes/Fixes:
- Altered the description of the Ammo, in the tutorial menu, due to it giving the incorrect information regarding the amount of ammo given when collecting ammo drops. It now has been changed to say 12.5% instead of 25%.
- The image has not been altered to match this at the current time.
Enemy Change/Fixes:
- Fix issues where Soroboruo’s turret model were not visible.
Stage Change/Fixes:
Snow Chasm:
- Alteration to level layout:
- All level assets have been changed.
- Size of the level has been made smaller.
- Storage room changes:
- Players can now use a small part of the catwalk.
- there are two open storage containers, just before the barrier, that can be use get across the the over side
- Enemy spawn point room on the right side of the level, close to the large gate leading into the storage room, has been moved to the lower right side of the room.
- The transport room has been added.
- This has replaced the tunnel leading from the storage room to the outside.
- A pathway from the storage room to the transport room has been added.
- This can be found on the left side of the storage room on the catwalk or on the second floor of the Transport room.
- The doors connecting these rooms will open after 60 seconds.
- The path leading to the elevator has been moved closer to the first gate that opens.
- This has all made the upper part that leads to the elevator shorter.
- Enemy navigation
- Nav mesh changed to fit the new levels layout.
- Ammo drone path has been altered to accommodate these changes.
- The doorway edges have been changed to fit the new corridors
- The doors, the Storage room door/doorway and elevator door/doorway have yet to be changed.
- The amount of storage containers in the Storage room has decreased.
- More detail to the ice walls have been added.
Files
Project SP V 0.0.1.11 21 MB
21 days ago
Get Project SP (formally Colosseum Shooter)
Project SP (formally Colosseum Shooter)
High-octane action FPS the longer you survive the higher your score.
Status | In development |
Author | Theflame231 |
Genre | Survival, Shooter |
Tags | Arcade, Boss battle, Bullet Hell, Difficult, Endless, FPS, fps-platformer, Score Attack, Shoot 'Em Up |
Languages | English |
More posts
- Project SP Devlog #156 days ago
- Project SP Devlog #1437 days ago
- Project SP Patch Notes V 0.0.1.1051 days ago
- Project SP Devlog #1368 days ago
- Project SP Patch Notes V 0.0.1.982 days ago
- Colosseum Shooter Devlog #1299 days ago
- Colosseum Shooter Patch Notes V 0.0.1.8.3Aug 01, 2024
- Colosseum Shooter Devlog #11Jul 15, 2024
- Colosseum Shooter Patch Notes Version 0.0.1.8.2Jul 01, 2024
Leave a comment
Log in with itch.io to leave a comment.